Due to his mischievous sneaking and some unexpected turn of events, he somehow got his MP3 player fused along with his new prosthetic arm. Not much has been made known as to who he was or how he ended up with a broken arm, but his ambition to become a rockstar pushed him to get his own mechanical prosthesis from Vandelay Corp. We play as Chai, the protagonist nobody-turned-hero of the game. ![]() Let’s start off with a quick rundown of the premise of the story. It sure did add to the curiosity of trying the game out. “How would an action rhythm-based game that was made by people who generally made horror games turn out?” was basically what most people, including me, thought when we first heard of this game. I remember when the game was just announced, the fact that it was a game made by the same people who made horror games like the two The Evil Within games and the more recent Ghostwire: Tokyo game, plus that same fact being emphasized by a lot of people, it kind of gave people a sense of a vague expectation of what the game would provide. Hi-Fi RUSH was developed by Tango Gameworks and was published by Bethesda Softworks. I got highly interested in the game, so I wanted to know what the buzz was all about and see for myself if the game was really worthy of its praise. ![]() Hi-Fi RUSH is one of the recent games that literally came out of nowhere, and despite being a game that had no prior marketing, it gained a lot of buzz and it also garnered a generally good reception from gamers.
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